[AW: Shadow of the Mountain] First Session summary

A while back, I played some Apocalypse World with Asbjørn as the MC. This was a lot of fun, but we never really got to the end of it. Also, I was quite curious to explore the game from the MC’s chair. It seemed it had some interesting ways to run the game that are both similar and different to how I’d usually run a game. Also, most of the story games and Indie Games I’ve played have been one-shot, so I’d like to see where we’d get playing a campaign version game.

Add to this that I have had a bit of a drought in my roleplaying for a while, and I was really yearning to get to playing some roleplaying games. So, long story short, I gathered three players and set up a game of Apocalypse World. This is a brief account of the first session.

Too much choice

When I played with Asbjørn, it seems we did a lot of worldbuilding quite early. I can’t recall whether we did it before or after making characters, but I seem to recall that we quickly had a good idea of what kind of place the game was taking place in. That seemed a bit harder going here. This might have to do with the way that I presented it, with the amount of Post Apocalypse we all knew, with my knowledge of the game… Ah, well. My players did say that the whole community building thing was one of the great fascinations of the genre, which made me think we were onto something here.

I started out with having my players choose which kind of character to play. I introduced the basic characters and a number of limited edition ones. I think I may have overdone it, because my players looked rather shell shocked at the many sheets of paper when I was done introducing all the options, and it took us a fair while until they had all chosen.

After that, everything went rather smoothly, and we got together a good cast of characters. We did the “history thing,” and went into the 1st session rules. Man, it’s intense MC’ing (at least the first session of) Apocalypse World. So many principles and moves to remember, and you have to keep them all ready all the time, cause the players are looking at you ALL THE TIME.

Anyway, I stole a custom move from Asbjørn, which means that whoever does a summary of the events of a session gets to mark experience at the beginning of the next session. And so, below is a short summary, written by Erik, and a short description of the characters, written by me.

Dramatis Personae

There are three players in the game:

  • Maki (played by Ole) is the Hardholder of Mount Harren. He wears loose, colourful clothing, and carries an ornate rifle on his sholder.
  • Smith (played by Erik) is a Brainer. He used to be a member of Maki’s gang, but struck out on his own. He wears spelunking gear, and lives in the caves in the mountains.
  • Spider (played by Cheresse) is a Hocus. Her cult is “The Sorrow,” a group that assembles in the darkness in the caves.

A note: we decided that you must be in shadow to enter the Psychic Malstrom. This was done, not least because the two “weird” characters (Smith and Spider) both lived in the caves.

Summary

The city of Mount Harren is plagued by hunger and sickness (the runs). Medical personnel have gone after supplies.

Crudhammer* complains to Maki that his girlfriend Momo is very sick, and Maki suggest that Crudhammer* (and his buddy Humty Dumty*) go shake the Kult Of Sorrows down for some food and medicine.

Smith observes Goldman*, Tor* and Ork* having a clandestine meeting with the merchant Fleece in the mountains. They suggest that Smith say nothing about the encounter, but as Tor spots Smith eavesdropping, he kicks Smith into the stream. Smith is so angry, he reports the meeting to Maki anyway. Later Goldman* explains that Fleece and his fellow merchants from the city of Ronsville, are unhappy with their town lord Ron, and want to move their trading to Mount Harren. Mutiny is brewing in Ronsville…

Meanwhile Spider have declared that the mountains are sacred, and hunting rights are only for the cave dwellers, not the city folks. A city kid is killed by some of the Kult Of Sorrow for trespassing/poaching, and Rothschild (the city kids father) and some of his friends try to storm the cave with the cult. Smith tries to calm Rothschild down, but fails. Two cult members get killed in the attack. A conflict between the city folks and the cave dwellers are imminent.

* Gang members that are Maki’s enforcers

Next, on the Shadow of the Mountain

That’s a very brief version of the game – doesn’t include Smith trying to talk sense into Maki or being rejected at the gate, doesn’t include the way Spider left his followers to die, or casually sent his people to kill any city dweller that went into the mountain (talk about opportunities on a platter…). And of course, much more is already happening in my mind. I ought to sit down and make the fronts RIGHT NOW, but I haven’t really got the energy. Anyway, I’ll post the Fronts later. Till then!

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